昵称:烦夫子
类别:界面/平面设计师
年龄:38
现所在地:北京
主页浏览总数:24259
总积分:89
文章数:88
作品数:70
// BSpline.h: interface for the BSpline class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BSPLINE_H__3126C9C8_E152_4458_8B27_C1740C899F20__INCLUDED_)
#define AFX_BSPLINE_H__3126C9C8_E152_4458_8B27_C1740C899F20__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Object.h"
typedef float Coeff[4][4];
class SOFTDRAW_CLASS BSpline : public Object
{
private:
float *t; //节点参数值 (num+7个)
Coeff *coe; //系数矩阵 (num-1个)
Vector *org; //给定型值点 (num个)
Vector *ctl; //曲线控制点 (num+2个)
int *pos; //记录buf[i]属于哪一段曲线
Vector *buf; //曲线细分後,逼近曲线的折线集
int *posbackup; //每一次调用split()函数,pos都将改变。
//posbackup则不会变,它始终与buf对应。
int indexInPattern; //TZH.Correct.13缝边刷新的修正
private:
//计算BSpline基及其导数
float B (int j, int k, float x) const;
float dB (int j, int k, float x) const;
//曲线反算时附加的端点条件
Vector EndCondition (Vector& p1, Vector& p2, Vector& p3) const;
//计算节点值
int Knots (int num, Vector *p, float knotlen);
//曲线细分
int Split (float error, Vector **p) const;
//曲线细分点数
int SplitNum (float error) const;
//计算系数矩阵
void CalCoeff (Coeff& c, int i);
//曲线方向求反
void Inverse (int num, Vector *pv);
void Flush ();
void DrawArrow (CDC* hDC, float scale, DrawMode mode) const; //绘曲线方向
void DrawCtrls (CDC* dc, float scale) const; //绘曲线控制点
void DrawHeads (CDC* dc, float scale, DrawMode mode) const; //绘端点
public:
int segnum; //buf的大小
Vector CurPt[20];
int CurveType; //0表正常曲线,1表对称边属性, 2虚线等, 3 表明线
int previewmode; //是否处于预览状态
float knotlen;
public:
BSpline (const Object *p = NULL);
virtual ~BSpline();
int GetPoints (Vector *p) const; //得到曲线的结点在p中,返回结点个数
int GetDiscretePoints (Vector *p) const; //得到曲线细分点buf点放在p中,返回segnum
void GetEndPoint (Vector& v1, Vector& v2) const; //得到曲线的端点
Vector GetTestPoint () const { return org[0];} //得到第一个点
void GetMinMax (); //得到对象的最大最小点
long GetSize () const; //占用内存
float GetLength () const; //曲线长度
void Reverse (); //曲线反向
COLORREF GetColor (DrawMode mode);
public:
int Make (int num, Vector *p, int autodelete = 0); //构造曲线
void ToBezier (int i, Vector p[4]) const;
void Draw (CDC* hDC, float scale, DrawMode mode, int dispmode) const;
void FastDraw (CDC* dc, float scale, DrawMode mode, TransformFunc func) const;
void DrawBox (CDC* dc, float scale, int index, DrawMode mode) const;
void DrawNodes (CDC* dc, float scale, DrawMode mode) const; //绘节点
Vector P (int i, float u) const; //求第i段上参数为u的点
Vector TP (int i, float u) const; //切矢
Vector T2P (int i, float u) const; //二阶导数
Vector NP (int i, float u) const; //法矢
public:
Object& ōperator = (const Object& aObject);
int ōperator == (const Object& aObject);
int operator ^ (const Object& aObject);
int operator < (const BSpline& aBSpline);
int operator << (const BSpline& aBSpline);
int operator > (const BSpline& aBSpline);
int operator >> (const BSpline& aBSpline);
DECLARE_IO_METHOD (BSpline)
};
#endif // !defined(AFX_BSPLINE_H__3126C9C8_E152_4458_8B27_C1740C899F20__INCLUDED_)